Welp.. I read an article about Gamification for our second TELL class. At first I thought… this is going to be interesting. Since you know.. Gaming, computers, computergames, XBox, you know the drill.
When reading the name ‘Gamification’ I assumed it was going to involve gaming, turns out that wasn’t entirely true (sadly…)
But then… What is it really about?
Gamification; really about more than just using computer games in teaching and learning. Gamification can be defined by the use of game elements from (video)games in completely different contexts.
This can be done in several ways, such as the traditional, physical way(such as board games, etc.) but also in a more blended form using a mix of physical materials and digital elements. The third way of using gamification is called ‘hybird’, referring to complete game concepts aimed at learning.
In the context of this course (TELL) the blended form is most relevant, because like all digital tools, applications and programmes, it is vital to use (digital) game elements only if they add value to the learning process.
By using games or game elements in teaching, the intrinsic motivation of learners increase. Below is a model fom Andrej Marczewski, which is called the RAMP (which is funny, because in Dutch this means disaster…)
I do believe it is important for learners to be intrinsically motivated, but I think this can be achieved in multiple ways and not just by using Gamification. By bonding with learners, making them understand, providing authentic materials and giving them a reason to be willing to learn, to make them want to learn, I believe that is just as important next to all the use of technology (or the lack of use of technology).
I’ve heard quite a lot of learners talk English, and when I ask them where they learned that they all state that they game a lot (or watch TV series, but that’s not the point right now) and thus subconsciously pick up the language, which makes it easier for them to make try and speak English.
Even if it’s not perfect, it’s the thought that matters and the progress the learners make by trying to express themselves, even when it’s just the tiniest bit, in English.
Not as long as my previous post (thankfully) and it doesn’t contain as many models. However, it was nice to read about something even when it doesn’t interest me as much as the Digital Literacies for instance, as discussed in my previous post.
If you haven’t read it yet, be sure to do so!
See you soon!